Gorken Morkann looked weedy when I placed the Killa Kan "head" on top of the Deff Dread body. So, I decided it was time to fit in another robotic pop culture reference and to have it become a Ork Walker Voltron.
So....how about that cover save? This dread is going to be a bullet magnet and is probably the size of a Mega Deff Dread at this point, but I am running it as a dread no matter what. I have yet to play a game of Apocalypse anyway.
I need to decide how I want to run it. 4 CCW + grot riggers + extra armor or 2 CCW + 2 scorcha + riggers + armor. I want to run it with 4 drills, so 4 CCW seems to be the way to go. I am not kitbashing this beast to be modest in game terms. I love it so far. I don't think that I will stick Kanz on the arms, though since the Deff Dread arms seem to be in proportion when I dry fit them there.
Also, I ordered some big drills to go on the 2 larger arms. They are dills from a LEGO set called the "Rock Raiders." We'll see if they are big enough for the Gorken Morkann.
I should have enough IG out in the near future to give you a nice and good apoc game. Plus I have some toys I want to play with out of the IA books for some shagrins.
ReplyDeleteThen I need the MegaDread rules. Once I build the entirety of my Orks. I should be able to run a pretty fun Apoc list.
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