Wednesday, May 15, 2013

1000 Ork/Dark Eldar: Long Live Team Krump & Hump

     Tabletop Game & Hobby, my FLGS, held a 40k team tournament last weekend. Each player brought a 1000 pt list with no allies and 1 fortification between the team's players.

Big Mek KFF
1 Dakkajet with extra shoota
2*20 Boyz with BigChoppa/BP Nob
19 Boyz with PowerKlaw/BP Nob
3 Battlewagons with Big Shoota, Deffrolla, Red Paint


     My battleplan was to drive the battlewagons up a flank as fast as possible Turn 1. Turn 2 would be tankshocking with deffrollas and throwing fistfuls of shoota boy dice. My Dark Eldar partner and I would deploy to appear as a battle line, but he would quickly zoom over to my side in order to run a refused flank. I brought the durable troops, while he brought the anti-tank and harassing units.

     My Dakkajet "Da Shootiest" was my MVP as it put the hurt on 2 flying Daemon Princes and gave me some much needed quick dakka.

     Deffrollas didn't accomplish much since I didn't roll to hot with them, but they provided a much needed threat. I want the wagons to keep being a threat even after the boys are out of them. Thus, the rollas keep the wagons scary. Red Paint is also worth it. It helps with assaults and gives extra range to shooting.

Game 1: Blood Angels/Orks
     I deploy like a git, which allows a Dread with a melta to droppod down and melta one of my wagons. The updates to vehicle explosions is all vehicles explode at Str 4. This kills lots of boys...I run the other wagons forward to capture 2 objectives. We win this game.

Game 2: Necrons/Chaos Marines
     I deploy right on the edge of the left flank. Two 10 man flanks deploy right across from me. I fear being glanced to death, but I move up 19" in order to get a Turn 2 assault. One Wagon gets wrecked, which is preferable to exploding. Wagons serve their job if I can get 20 boys into a scrum without losing any Turn 2. We draw this game because I cannot finish off a single Plague Marine, so I can't contribute to a fight with a Necron Overlord.
Game 3: Chaos Marines/Chaos Daemons
     We face off against 4 flying monstrous creatures, and I cowardly place my wagons as far away as possible. I get a bunch of lucky shots off on the daemons and they fail Grounding tests. This misfortune opens up the door for shoota boys to lay down the hurt. This game becomes very one-sided as my partner and I have wiped all of the big daemons off the board after Turn 3. We win this game.

Final Record: 2-1-0

     Our team (Krump & Hump) ends up being Best Overall, so we win a shiny gold medal. Our perfect sportsmanship score and very high painting score allows us to barely squeak out a victory over a very close running.

     TL;DR: Orks are best.







Sunday, May 5, 2013

1000 pt Battlewagon Rush Team Tournament

     I have a 40k team tournament coming up and my partner is Dark Eldar. We each have a 1000 points to build a single FOC list. I want to run Kan Wall, but I haven't had much luck with it in 6th. Thus, I am running an AV14 wall to rush forward.

The above is a WIP of 2 of my wagons with my KFF Big Mek Cyclork conversion. I had more fun painting the yellow one since it comes out so much more grungy. Plus, I spray primed it yellow, so it was easy peasy lemon squeezy.


Here is my list.

Big Mek KFF
1 Dakkajet with extra shoota
2*20 Boyz with BigChoppa/BP Nob
19 Boyz with PowerKlaw/BP Nob
2 Battlewagons with Big Shoota and Deffrolla
1 Battlewagon with Big Shoota/Deffrolla/Boarding Plank (To swing the PK)
990 points

I have ten points floating, which could be used for 2 more big shootas on the wagons or Cybork (5++) for the Big Mek. I could drop the Boarding Plank and run 2x Big Shootas on all wagons, but they will most likely be screaming forward full speed, so will only be there for weapon destroyed results. It kills me to not run Power Klaws on all of the Nobz, but I think the Deff Rollas are more important in the Team Setting. My Dark Eldar partner has plenty of Anti-Tank. The one Power Klaw is mainly there to absorb challenges, but I don't plan on getting out of the wagons unless a juicy CC presents itself.

Thoughts?

It is silly but the message on his fist, makes me giggle. Also, notice the red starter button for the KFF. I imagine a grot following him to pound the button as projectiles explode against the KFF.

Class Dismissed.