Showing posts with label Warhammer Fantasy Battles. Show all posts
Showing posts with label Warhammer Fantasy Battles. Show all posts

Sunday, February 3, 2013

Warriors of Chaos: New Book, First Thoughts

     Picked up the new Warriors of Chaos army book for WHFB. Here are my initial thoughts since this has been my main army since the start of 8th edition.

     The Marks of Chaos have all been redone. A hero/lord must have the same mark as the unit it joins. This ends the era of min/maxing marks for the most part, but I welcome the change.

Slaneesh - Auto-pass any Fear, Terror, or Panic test.
Tzeentch - Gain a 6+ ward save or improve the existing one by +1.
Khorne - Model has frenzy.
Nurgle - Enemy models have -1 to hit you in close combat.

     Right away, Nurgle seems to be the most interesting mark and good synergy with Chaos Warriors since hitting them on 5s, having 3+ armor, 6+ parry, then possibly Regeneration from the Nurgle lore seems nasty. The Nurgle lore can also further lower enemy toughness and WS, so I am seeing connections there.

     As much as it pains me to admit, Tzeentch magic is terrible now. If you hit a unit with magic with Warpflame property (all of the spells), and the enemy unit passes a toughness test, they can gain Regeneration (6+) or improve their existing regen by +1. If they fail, D3 enemy models take hits with no armor save.
      There aren't any indications that Warpflame is a flaming attack beyond fluff and the spell names. Thus, I expect your enemy to be recieving lost of regens, especially against armies like Ogres. Luckily, Tzeentch sorcerers can take Lore of Metal instead. Tzeentch approves of turning your enemies to gold, yes?
      A single great weapon Khorne Marauder now costs 11 points. Gone are the days of 50 lumberjacks chopping down the enemy. This was an expected change. I am now looking at possibly running small squads, maybe 20 man with flails, to back up a Chaos Warrior block.
      All of the monsters are really playable except the Slaughterbrute, which is ho-hum in its rules. Hellcannons surprisgingly got better. They now have a 5+ ward save and all of their attacks are magical (shooting, close combat, and stomps). Trolls lost their magical vomit, so I will no longer chunder rainbow puke on ethereal models. Throgg is beautiful in both his model and rules, but not his price ($58). He is worth it, though.
     More to come, but this is just a snapshot from my first night of reading. Overall, the army is very different, but more balanced and flavorful. There are a variety of options to choose from.
 
 
 
 

Monday, May 21, 2012

So, a Chaos Sorcerer and a Warjack walk into a bar....


....and they both said "OUCH!"

I got bored of running 2 Ironclades in Warmachine since they are good at what they do, but not good enough to ever run two. There were many times that I wanted to have a Defender and a Cyclone, so it was time to change my old metal Ironclad into a Cyclone.

I love the Cyclone for 2 reasons. First, big chain guns! Second, 2 handed throws allow me to go all Macho Man in game.



Here is my Tzeentch Sorcerer Lord from the newish plastic kit. I hate, hate, hated his goofy sword, so that had to be clipped off. I want to put a little marionette puppet in his hand to represent the Infernal Puppet wargear, but I am not sure how to pull it off.
I rock a bit of wet blending on the staff to try a new technique.


Oh, yeah. I also threw together this easy Nurgle Sorcerer out of spare pieces from the Corpse Cart that I bought for a Warshrine. His out-stretched hand is from an Ungor. He may be too vampirey, but I don't know what to add.
 I wanted to make him look like he is shooting a spell at his target since I use him to snipe characters with the Nurgle signature spell. He really saved my bacon against Vampire Counts by killing the BSB.

Monday, April 2, 2012

WoC 2200 Results: "The Middle Man"


     I ended up placing 8th out of 16 players. I ended up playing 3 games. I had tons of fun and got to eat this for dinner. New York Dawg Pound (Not in NY).


    That is is one hot dog with bacon and egg. Another with Pico de Gallo (Beak of the Chicken), sour cream, and a tortilla. Delicious.

 Here are the tournament results.





Game 1: Dwarfs - WON
Props
++ My Wizard for playing Yahtzee with Infernal Gateway, yet not miscasting.
++ Warhounds for putting the pressure on Dwarf warmachines.

Slops
++ 2 Rounds of 2 Shooting Hellcanons causing ZERO causalities.
++ The game being really one-sided in my favor against a great guy with beautiful, classic minis.

Game 2: Ogres - LOST

Props
++ Not Much

Slops
++ My Deployment. See my derpy deployment of 18 Khorne Warriors in front of 25 Tzeentch over by the hour on the right? HURRR. This cost me the game, most likely
++ Hellcannons aren't as cool without D6 stomps.

Game 3 - Vampire Counts - LOST, Oh Boy. REALLY LOST

Props
++ Sorcerer Lord flying around and Yahtzee-ing Infernal Gateway. I have yet to suck a unit into the warp and I have been playing for almost a year, :(

Slops
++ Only having one unit with a magic weapon againist TONS of ethereal units. The Sorcerer Lord.

Vampire Counts player, who is one of my favorite players, just reamed me with his list. Turn 1: A bunch of banshees and a Terrorgeist jump up to me and scream at me. This screaming causes me to lost 19 of my 25 Tzeentch warriors and the unit flees. It was pretty much game over from there. Undead units being Immune to Psych is a pain, too. It makes my Hellcannon and Tzeentch magic not as good.

Lessons Learned
++ Bring Magic weapons
++ 2 Hellcannons isn't insta-win
++ My goofy Chaos gifts aren't any help or that fun.
++ Breath Weapons go at model's initiative. This fact may have cost me my Ogres game since the Dragonhide Banner gave my Khorne Warriors ASL.
++ Run some Trolls or something since the army felt BORING without something wacky.

Saturday, March 31, 2012

Warriors of Chaos 2200 Tournament: "The Bash Brothers"


 Time to let the Bash Brothers stretch their "legs." I am attending a 2200 Warhammer Fantasy tournament with Adepticon missions at the FLGS. This tournie will be my first one with a painted/based army. Squee!!!

Sadly, I couldn't fit in my fun units. like Trolls with Throgg and Dragon Ogres. One day, I will be able to run my dream "Monster Mash" list with Throgg and Kholek Suneater. Soon....

Props to anyone, who gets the reference to my army's name.

The Warhost of Vigo the Unholy
(2197pts Total)
Selections:
Lords (415pts)
Sorceror Lord (415pts)
++Disk of Tzeentch, Level 4, Lore of Tzeentch, Mark of Tzeentch
++Gifts of Chaos
++Bloodcurdling roar, Third Eye of Tzeentch
++Magic Items
++Biting Blade, Charmed Shield, Talisman of Preservation

Heroes (214pts)
++Exalted Hero (214pts)
++Army Battle Standard, Halberd, Mark of Tzeentch, On foot
++Gifts of Chaos
++Stream of Corruption
++Magic Items
++Talisman of Endurance, The Bronze Armour of Zhrakk

Core (1158pts)
Chaos Marauders (292pts)
++Musician (4pts), Standard Bearer, Mark of Khorne (30pts)
++50x Chaos Marauder
++50x Great Weapons

Chaos Warhounds (30pts)
++5x Chaos Warhound

Chaos Warhounds (30pts)
++5x Chaos Warhound

Chaos Warriors (364pts)
++Musician, Standard Bearer, Mark of Khorne
++18x Chaos Warrior
++18x Halberds, 18x Shields
++Magic Standard
++Banner of Eternal Flame

Chaos Warriors (442pts)
++Musician, Standard Bearer, Mark of Tzeentch
++24x Chaos Warrior
++24x Shields
++Magic Standard
++Rapturous Standard

Rare (410pts)
Hellcannon (205pts)
Hellcannon (205pts)